Image via Matt Makes Games

Don’t Fret With Frido – Celeste

This week Frido takes a look at the 2D platformer, Celeste.

There are so many good things I can say about Celeste.  And not a lot of bad things.  The game is so much more than what it initially looks.  When the game begins, Celeste it feels like any 2D platformer.  As players traverse up Celeste Mountain as the protagonist, Madeline, there’s a sense of relaxation with the surroundings but a sense anxiety as well.

Image via Matt Makes Games

Celeste isn’t the most beautiful game the graphics are very basic.  It is what is done with those graphics that makes Celeste a sight to behold. The atmosphere has a gorgeous color scheme.  The background design is intriguing and if players don’t pay attention they will miss some fun designs.  Places like a dying city-scape, a landscape in the distance, and some celestial skies are all included within Celeste’s background design.  Include some great music, and this is an awesome game.  

Image via Matt Makes Games

2D platformers are not something that I’m great at – never have been, never will.  Celeste offers multiple ways to traverse the area so players don’t feel like they’re doing the same thing over and over again.  “Well, this was hasn’t worked; let me try another,” is always an option–there’s no right way to traverse Celeste’s areas.  The controls are very simple; there’s nothing that is complicating the gameplay. With only three buttons and a D-pad/joystick, players won’t have a fear of hitting the wrong button.
Image via Matt Makes Games

The story is somewhat intriguing as we follow Madeline on her climb up the mountain.  She begins to learn things about herself that she doesn’t seem to like. As the game continues it almost feels like a necessity to clear that chapter.  Being so deeply intrigued by the story makes us want to move on to see what happens, and with a shorter story, it’s easy to complete this game within a day if one is good at platformers.

Image via Matt Makes Games

As with most games, there are collectibles in Celeste.  The developers let players know straight away that these floating strawberries are only to make players feel good or to impress friends; they hold no real value.  There is also a side-B cassette tape in every chapter that is more hidden. The strawberries feel that they are a reward for a test in skill, the cassette tapes are just well hidden.  Having a collectible that is only for players’ collection feels good. Players don’t feel obligated to get them as they don’t increase anything or offer any real value. They are simply for the act of collecting and that’s it.  
Celeste image 6

Celeste deserves the nomination it received for Game of The Year.  Its beautiful atmosphere and sound design make the game feel relaxing, while the 2D platformer gameplay makes the levels feel challenging at the same time.  This game is currently available for $19.99 on all consoles. I highly recommend Celeste for the most casual to the most hardcore gamers.  It is truly a sight to behold.

Image via Matt Makes Games

Written by Frido
(Frido is an avid gamer and plays games when they should be doing homework. Their other hobbies include sleeping, eating, drinking, and acting like they’re going to start exercising when we all know they’re not. Some of their favorite games include The Bioshock Series, the Resident Evil series, and Luigi’s Mansion. They figured if they’re gonna have all of these opinions might as well put them to paper.)

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